Table of Contents

TL;DR

Trade in Endspire is stratified, semi-regulated, and fiercely contested. Everything has value — from arcane salvage to food alchemy — and nearly all movement of goods is routed through one guild’s hand or another.

Key Economic Sectors

Currency and Wealth

Guilds often track wealth in favors and silence — unrecorded transactions that carry power beyond coin.

Economic Hierarchy

Tier Economic Role and Control
Top Tier Noble houses, investment families, patent-holders, airship moguls
Middle Tier Guild leaders, marketplace agents, skilled laborer networks
Bottom Tier Street vendors, patch repairers, scavengers, barter merchants

The verticality of Endspire is also a fiscal map — the higher you live, the more wealth you likely control.


Guild Control and Monopolies

The Council of Chains permits guilds to operate as semi-sovereign entities. Some major powers include:

Most “free trade” is a myth. Even minor commerce is subject to tribute, territory, or regulation.


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